The Triple Take is an anti-personnel semi-automatic triple-barreled bull-pup designated marksman rifle employed in the Apex Games , introduced in Apex Legends . Superficially similar to the D-2 Double Take utilized in the Frontier War , the Triple Take features three barrels arrayed laterally as opposed to the Double Take's two.
History [ ]
Design and performance [ ]
Field notes [ ]
Strengths [ ]
Weaknesses [ ]
Apex Legends [ ]
Triple Take
Weapon Class
Marksman Weapon
Manufacturer
Burrell Defense
Operation
Energy Operated
Ammunition
Energy Ammo
Magazine Capacity
18 / 21 / 24 / 27
Damage (Head)
Damage (Body)
Damage (Legs)
DPS (Head)
DPS (Body)
DPS (Legs)
Recoil
vertical + minor left curve
Tactical Reload Time
2.34s / 2.26s / 2.18s / 2.11s
Full Reload Time
3.06s / 2.96s / 2.85s / 2.75s
Drawing Time
.9s / .81s / .78s / .75s
Holstering Time
.6s / .54s / .51s / .48s
“
The Triple Take came close to dying at the blueprint stage. A successor to the Double Take that fires from three separate barrels with each shot, the base model’s spread makes it less effective at long - range. The original Triple Take project was shelved, but a new version emerged in the Outlands after the Blackout. While many sniper rifles demand a high degree of precision from their operators, the Triple Take’s spread proved more forgiving and effective for operators at all skill levels.
— In-game description.
”
Weapon attachments [ ]
Image
Name
Description
Extended Energy Mag
increases the amount of energy rounds that can be held per mag
Close-Mid range optics
Allows for further magnification when ADS
Sniper Stock
Reduces aim sway and decreases time between swapping weapons.
Kinetic Feeder
Hop-Up that automatically single reloads bullets and removes choke time when a player slides
Formerly [ ]
Image
Name
Description
Extended Sniper Mag
increases amount of sniper rounds that can be held per mag
Precision Choke
reduces the the projectile spread at range, this now comes built into the weapon
Arenas [ ]
Purchasing
Base
Level 1
Level 2
Level 3
Upgrade
Total
Attachments
Base
Level 1
Level 2
Level 3
Level 4
Weapon skins [ ]
Main article: Triple Take/Customization
Apex Legends Mobile [ ]
Triple Take
Weapon Class
Marksman Weapon
Manufacturer
Burrell Defense
Operation
Energy Operated
Ammunition
Energy Ammo
Magazine Capacity
18 / 21 / 24 / 27
Damage (Head)
Damage (Body)
Damage (Legs)
DPS (Head)
DPS (Body)
DPS (Legs)
Recoil
vertical + minor left curve
Tactical Reload Time
2.34s / 2.26s / 2.18s / 2.11s
Full Reload Time
3.06s / 2.96s / 2.85s / 2.75s
Drawing Time
.9s / .81s / .78s / .75s
Holstering Time
.6s / .54s / .51s / .48s
Weapon attachments [ ]
Image
Name
Description
Extended Energy Mag
increases the amount of energy rounds that can be held per mag
Close-Mid range optics
Allows for further magnification when ADS
Sniper Stock
Reduces aim sway and decreases time between swapping weapons.
Kinetic Feeder
Hop-Up that automatically single reloads bullets and removes choke time when a player slides
Formerly [ ]
Image
Name
Description
Extended Sniper Mag
increases amount of sniper rounds that can be held per mag
Precision Choke
reduces the the projectile spread at range, this now comes built into the weapon
Arenas [ ]
Purchasing
Base
Level 1
Level 2
Level 3
Upgrade
Total
Attachments
Base
Level 1
Level 2
Level 3
Level 4
Weapon skins [ ]
Main article: Triple Take/Customization
Update history [ ]
Behind the scenes [ ]
Appearances [ ]
Gallery [ ]
Videos [ ]
Images [ ]
Trivia [ ]
References [ ]