Tricks and Treats is the ninth title update for Titanfall 2. It was announced in a Frontier News Network post on October 25, 2017, and was released on October 31, 2017. It is the first of three smaller (when compared to content updates such as Operation Frontier Shield) updates designed to enhance Titanfall 2 with a number of balance tweaks, quality-of-life changes and overall game improvements.
New Content Edit
ELITE WEAPON SKINS - $4.99 USD each Edit
- Heat Sink ELITE - L-STAR
- Crimson Fury ELITE - Mastiff
- Masterwork ELITE - SMR
- Halloween ELITE - R-201 [AVAILABLE LIMITED TIME ONLY. ENDS 11/28]
- Halloween ELITE - CAR [AVAILABLE LIMITED TIME ONLY. ENDS 11/28]
- Halloween ELITE - Spitfire [AVAILABLE LIMITED TIME ONLY. ENDS 11/28]
Two will be available right away and both have Prism variants you can buy for 1500 credits.
TITANFALL 2 GAME CHANGES Edit
- Increased view kick and hipfire spread for R-101 and 201.
- Reduced recoil for Flatline
- Arc Grenades now stick to a surface and explode after .75 seconds. This applies only to multiplayer. Arc grenades will function as they previously have in single player.
- Mozambique and Wingman Elite can now be equipped as Primaries. [Note - the Mozambique and Elite can no longer be equipped as secondary weapons).
- Mozambique is now automatic, has 2 more shots, and fire rate has been increased.
- Damage and magazine size increased for Wingman Elite.
- Turrets now have increased health and take more damage from Pilot weapons [2x damage from AT weapons, grenadier weapons, and Ordnance abilities. 3x damage from primaries]
- Score limit increased to 650.
- Time limit increased to 15 minutes.
- Adjusted AI compositions.
- Reapers are now worth 3 points
- Arc Traps now cost $650.
- Amped Batteries now cost $400
- Join in progress players now receive money for each wave completed.
- Players will now have 5 seconds of invulnerability after jumping out of a dropship.
- Fixed bug with arc traps staying after a loss or after they get picked up and replaced.
Private Match Edit
- Aegis XP can now be earned in Private Match.
- Reapers now take more damage from Pilot weapons [2x damage from AT weapons, grenadier weapons, and Ordnance abilities. 3x damage from other primaries]
- Increased health to 3500 from 3000.
- Increased projectile speed and accuracy [this makes them a little better against Titans]
- Reapers now dodge less frequently.
- Grapple now has one charge and recharges faster.
- Holo Pilot cooldown decreased to 12.5 seconds [from 16.6 seconds]
- Pulse Blade cooldown decreased to 25 seconds [from 40 seconds] and the pulse duration is decreased to 4.5 seconds [from 6 seconds].
NEW FEATURED MODES Edit
These will be introduced at a later time as part of the rotation of Featured Modes.
- Tactikill Attrition: All tactical cooldowns are reset to full charge when killing an enemy Pilot.
- Attack on Titanfall: Everyone has 3 charges for Grapple.
- The Great Bamboozle: Everyone has Holopilot.
BUG FIXES Edit
- Fixed bug with Tone’s Particle Wall taking more damage when aiming at a Titan behind it.
- Pilot loadout menu will now properly display weapon skin name in the description area.
- Player callsign cards in Frontier Defense will update to the proper difficulty in the Network interface.
- [PC ONLY] Fixed highlights appearing cutoff when supersampling is enabled.