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Honeycomb@2x This article, Stalker, has insufficient information on its desired subject and needs more content. You can assist the Titanfall Wiki by expanding this article as much as you can.

Stalkers are robots introduced in Titanfall 2. They are a type of Minion that appear in a match during the later stages of an Attrition game, or during Bounty Hunt waves. Compared to Grunts and Spectres, Stalkers are much more resilient to damage and can pose a threat to inattentive Pilots, especially in numbers.


Overview[]

Stalkers were created by the IMC (Hammond Robotics) and are first encountered by the Frontier Militia on Typhon. Stalkers are similar to BRD-01 Spectres, but feature heavier armor and a more resilient frame that allows them to survive damage that would be fatal to Spectres and Grunts; even after losing its legs, a Stalker can remain functional and will crawl along the ground with its arms, attempting to grab the legs of prospective victims. Stalkers appear to be designed by the IMC as anti-Pilot units that can also pose a threat to Titans in large groups. They use a variety of weapons, but they usually wield the L-STAR, Volt or Mastiff. They can be fatal in groups, but individuals are easy to slay due to the Stalker's low accuracy.

Titanfall 2[]

During the late stages of an Attrition match, they will deploy from Drop Pods in squads of 4 alongside Reapers. Unlike Grunts or Spectres, Stalkers are not to be underestimated. Simply spamming melee against them as with other minions is ill advised; besides being the only infantry unit that can withstand a single melee attack (they will merely stumble with one punch or kick, requiring another to fully destroy them), Mastiff wielding Stalkers can quickly make short work of Pilots in close range. If the player doesn't have the weaponry or health on hand (i.e. having only a sidearm with their primary magazine out of ammo), it is recommended to not engage, as often a single or even 2 magazines isn't enough to wipe out a full squad of Stalkers.

Behaviour[]

Uniquely, Stalkers do not have the combat practices of Grunts or the programming of Spectres: they do not rush to or take cover, or even aim down their sights (they literally fire from their hip one handed). They will always travel in an upright, slow walk, "stalking" towards any enemy. Grunts and Spectres will rarely win a battle against a squad of Stalkers due to their armor.

Also due to their armored framer, Stalkers cannot be hacked by the Data Knife. However, they hold a glowing orange power supply on their back that "powers up" and explodes after being damaged under volatile conditions - this may kill anyone nearby with low enough health, and is the cause of many unlucky Pilot deaths especially in Frontier Defense. In Multiplayer, this can also occur if stepped on by a Titan, this time being instant without powering up. If the last blow dealt to them is a melee attack, their power supply will not detonate unless it is already in the midst of detonating.

Stalkers in Frontier Defense take the role of upgraded Suicide Spectres, deploying and making their way (even sprinting at intervals) to the Harvester to detonate their explosive packs.

Rarely seen, Stalkers have their own exclusive set of brutal executions. Most of the time, they are seen in the campaign mission Blood and Rust, if the player chooses to defend the Militia squad against the Stalkers. It is unknown if they are capable of doing these executions against Spectres, in other missions where they are present, or in the Multiplayer.

  • A Stalker that is crawling will up-end a the victim (by grabbing his/her/its leg) then finish by smashing into the neck (breaking it, thus killing), using one of their hands bunched up into a fist.
  • These last ones are for when they are standing. For the second one, and if their target is facing them, then punch through and damage the heart. Then the Stalker throws the body in front of them on the ground.
  • The third one, again, is for when both hunter and target are facing each other. The attacked tries to punch with the right fist but the Stalker grabs it (with its left), then, after twisting the arm, uses its other arm to punch three times repeatedly in the victim's face. The target's body doesn't move, being like a statue, and once the stalker lets go he slowly, with the same position, falls down.
  • The fourth execution is for when the target is showing their back to the attacker, punching through the skin to the heart (shoulders go up high and the attacked is shocked), then pulling their hand back out of it (letting the victim's body drop to the ground). In the end, the way of killing is the same as the second.
  • Like the fourth, the fifth animation can play when the Stalker is behind an enemy and uses its execution. Doing an upwards punch, it gets the target in the back and breaks into the heart. By then, the body is nearly perfectly horizontal, held up by the robot's arm. Then the Stalker removes its hand and the enemy falls (forward) on his/her/its face.

Titanfall: Assault[]

TFA Stalkers

The Stalkers Burn Card.

Full article: Stalkers

Stalkers have the ability to execute Grunts and variants in Titanfall: Assault. They only have a single animation for this, bringing the butt of their gun on the victim's face twice before knocking them down with an offhand punch, all complete with crunching sounds.

Apex Legends[]

In The Endorsement, a Stalker dual wielding 2 Spitfires was used by Big Sister to attempt to murder Rampart in her shop. Putting up Amped Cover and using Sheila, her custom mounted minigun, Rampart quickly reduced the Stalker to scrap.

As depicted in the Season 5 Launch Trailer, underneath the Skull Town area in King's Canyon, multiple Stalkers were used as the security measures guarding Revenant's head. After a failed attempt to destroy it by Loba, the security system went off, activating the dormant Stalkers with each of them reaching for X-55 Devotions and R-301s from a weapon rack. Most of them were destroyed by Loba, though a legless Stalker nearly succeeded in dragging Loba down into the ensuing explosion sinking Skull Town into the ocean, before she teleported with the help of her Jump Bracelet.

Trivia[]

  • When hit by an Arc Grenade, Stalkers will "tip" instead of collapse, as it freezes their mechanical joints.
  • If they are hit the right way with a powerful weapon (like the 40mm Tracker Cannon), they will spin around from the shock and look the wrong way, but they correct themselves.
  • As of The War Games update, Stalkers have been modified so that if you step on them as a Titan, they will explode and damage your Titan for 1250 points of damage. They have also been painted red to help better differentiate them from the non-exploding Spectres and their single-player counterparts. These changes have been made to act as a soft-nerf to Titan domination of drop zones in Attrition and Bounty Hunt, allowing enemy players and friendly Pilots without Titans to have a higher chance of killing some enemies. This is an ironic contrast to BT's "tactical suggestion" in The Beacon of simply running them over, though the patch in question only affects Multiplayer.
  • In the Titanfall 2 Campaign mission “The Beacon”, Stalkers can be hacked using the Arc Tool by zapping the port on top of the Stalker Racks.
  • In Effect and Cause, they are also seen carrying Mag Launchers.

Gallery[]

Concept art[]

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