Scorch is a Titan class that is based on the Ogre chassis design. Scorch's primary defensive and offensive weapon is fire. Blunt and direct, Scorch can chain his abilities to force enemies out of important objectives or trap them to deal maximum damage. Scorch achieves this by primarily using his incendiary traps, and the T-203 Thermite Launcher; a single-shot, break-action grenade launcher designed specifically for use with this Titan as a lighter and added damage.
- Being a Titan with Ogre-based chassis designs, Scorch can endure much damage before being reduced to a doomed state. This is offset by the Titan being rather slow and large, making it easy to hit.
- Scorch's area denial effects make it a prime choice to use as a defensive-based titan; its slow movement and slow attacks make it somewhat harder to attack with.
- The T-203 Thermite Launcher does 800 damage, but also deals damage over time to any Titan that comes into contact with the pools of thermite it leaves behind after its grenade detonates.
- Without the Tempered Plating kit, Scorch will take damage when standing in any of his own thermite, regardless of what ability created it. Thus, he's unable to chase a retreating Titan if you still have thermite on the ground between you two.
- Outside of medium range, the Thermite Launcher is fairly fickle to aim, as the Pilot using the Scorch in question must account for both travel time and projectile drop. This is somewhat offset by the fact that aiming produces holographic trajectory line, similarly to the R-6P Softball and grenades when using Ordnance Expert.
- Rather than simply "splashing" around the area of impact, the thermite produced by grenades falls to the ground. This can be used to hit a target behind cover by shooting a grenade at a wall both above and behind the target, allowing the explosion to drop the thermite right on top of their chassis.
- Try and aim for a Titan's legs when firing at them. Doing so increases the consistency that the thermite pools from the grenade will connect with the enemy and trail them as they move forwards doing more damage. This consistency can be increased further by equipping the Wildfire Launcher kit as it increases the amount of thermite pools from 5 => 9 and multiplies their random velocity by 4x, effectively increasing the spread.
- If an objective such as a flag is under attack, a great way to quickly deter attackers is to fire an Incendiary Trap right on top of it and ignite it, damaging (if not outright killing) targets on top of it.
- Despite looking similar in appearance, Thermal Shield is much different from Vortex Shield in several ways:
- While Vortex Shield catches ballistics to throw back at enemies, Thermal Shield simply blocks and destroys them.
- Thermal shield has a significantly higher raise and lower time, making catching projectiles on reaction much harder.
- Thermal Shield will actually damage enemies touching it, while Vortex Shield won't.
- Vortex Shield is tied to Ion's energy reserves, while Thermal Shield is on its own timer.
- Thermal shield will not cover scorch's entire hitbox, he can still be shot in the toes by hitscan pilot and titan weaponry.
- Incendiary Trap can be fired while using Thermal Shield.
- An risky way to do good damage to any Titan is to use a dash to literally "throw" yourself at them whilst holding up a Thermal Shield.
- Flame Core's wave of fire will ignite Incendiary Traps like his other abilities. Thus, throwing down one or two in the general area you intend to use the ability is a great idea, as the extra damage from them once triggered highly compliments Flame Core's own. Be advised this is a bit redundant to use with the Scorched Earth perk however, which already simply gives Flame Core's wave of fire the ability to leave thermite trails.
- The Thermite Launcher must be reloaded between shots and does so moderately slowly.
- Scorch is much less effective outside of medium range and benefits more from moving up into medium - close.
- Scorch is well used indoors and in tight spaces as it requires less abilities to cover an entire area or entry point, his ground based abilities are also much harder to position around.
- A common strategy is deploying incendiary trap behind an enemy titan in a corridor, before using Firewall to ignite it by sending it underneath them. Should an enemy titan try to escape the flames by moving forwards, they move closer to scorch's thermal shield.
- Incendiary trap can be used to flush out pilots inside of buildings, fire it through a window and ignite it to set the whole room alight.
- Tempered Plating can be used for a deterrent strategy as Scorch can give chase through his own thermite which allows scorch to go for pushes he previously shouldn't have gone for. Scorch is considered the weakest Titan in the game due to his dependency on maps, the enemy team, and his easily exploitable abilities.
T-203 Thermite Launcher
"Low - moderate impact damage, single shot thermite projectiles that emits five to nine thermite pools upon contact with a surface.
"A ground based ability deployed by scorch smashing his right fist into the ground, sending out a straight line of fire that can travel under titans and lasts for ~5s ."
"Deploys flammable gas canisters which can be triggered by the slightest spark."
"Liquifies incoming artillery while dealing damage to nearby enemies."
"Creates a large, slow traveling ground bound wave of fire that deals 4500 damage.
To see Scorch's Aegis Ranks, see here.
The Scorch has an attack very similar to the Pyro Bruiser. It launches thermite projectiles and sets the area it hits on fire. However the Scorch attacks very slow and is vulnerable to Titans that prefer to engage in 1v1 combat such as Ronin, Arc Ronin or Atlas. Scorch suffers in combat versus Titans since its only attack is a thermite attack which robotic enemies are resistant to.
- Scorch's normal execution is it punching the enemy Titan's chassis then delivering a kick to it to knock it off balance before using its Thermal Shield to incinerate the Titan (and Pilot if one is operating it), reducing it to a scorched scrap.
- Scorch Prime's Termination is to punch an enemy Titan with its right hand, and then left hand, before finishing it off by slamming both fists on the ground to use its Flame Core ability. Like all Terminations, this doesn't use the Flame Core ability.
- Scorch's model number is CY-7659/F.
- Scorch's OS is voiced by Rick D. Wasserman.
- In Scorch's cockpit, there is a label that reads "Ogre," which is a clear reference to its derivative pre-Demeter model.
- Scorch appears to resemble its base Titan design even more so than most other Titan models, even including the original Ogre's hatch appearance.
Titanfall 2: Become One
Titanfall: Assault Burn Cards
|Pilots||Arc Bruiser • Ash • Boomer (Arc Boomer) • Ghost • Grenadier (Holo Grenadier) • Grunt Capt. • Gunner • Jack Cooper • Pyro Bruiser • Sentry Tech • Sim Ninja • Sniper (Charge Sniper) • Stim Bruiser • Spectre Capt. • Striker|
|Titans||Atlas (Nuke Atlas • Reserve Atlas) • BT-7274 • Ogre (Core Ogre • Mortar Ogre • Reserve Ogre) • Stryder (Reserve Stryder • Smoke Stryder) • Ion (Core Ion • Sniper Ion) • Ronin (Arc Ronin • Core Ronin) • Scorch (Core Scorch • Thermal Scorch )• BT-7274)|
|Burn Cards||Amp Field • Arcfall • Barrage • Drones (Arc Drones • Cloak Drone) • EMP • Grunts (Grunt Blitz • Rocket Grunts • Shield Grunts) • Mine (Arc Mine) • Missile • Nuke • Personal Shields • Reaper Bruiser • Sentry (Arc Sentry • Rocket Sentry) • Spectres (Spectre Depot • Blast Depot • Blast Spectres • Sniper Spectres) • Stalkers • Supply Depot • Time Field|