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The subject of this article appears in Titanfall. The subject of this article appears in Titanfall 2. The subject of this article appears in Titanfall Online. The subject of this article appears in Titanfall: Assault.
R101CCarbine

The R-101C (Compact) Carbine, or simply the R-101 Carbine or R-101, is a Pilot anti-personnel fully automatic carbine manufactured by Lastimosa Armory. It appears in Titanfall, Titanfall 2, Titanfall Online, and Titanfall: Assault.

History[]

The R-101C Carbine was manufactured by Lastimosa Armory. It was the replacement for the older G2A4 Battle Rifle in the hands of the IMC,[1] soon becoming the standard rifle used across the Frontier. Eventually, the rifle would breed three similar weapon systems based off the design - the R-201 Assault Rifle[2], the D-101 Longbow-DMR[3] , and the R-97 Compact SMG.

By the time of Operation: Broadsword, the R-101 appears to have been almost completely phased out in favor of the newer R-201, however, it was still utilized by combatants. Sometime between the end of the Frontier War and the Apex Games, Lastimosa Armory developed yet another successor for the R-series of assault rifles, known as the R-301 Carbine.

Design and performance[]

The R-101C Carbine is a fully automatic compact assault rifle built with an extendable frame specifically for Titan pilots. The carbine is depicted to fire 8.19mm rounds with tungsten penetrators in a copper-jacket and a polymer cartridge. The frame is partially collapsible for easier storage while in the confines of a Titan or wallrunning.

Extremely versatile and user-friendly, the R-101C Carbine is the workhorse assault rifle of the Frontier. The weapon is most effective at mid-range, but is still somewhat competitive at close and long ranges, meaning the weapon fits any play style whether aggressive or defensive. Although the weapon has generous usability and adaptability to any combat scenario, it is inferior to Pilot weapons specifically built for close and long range combat. Despite these drawbacks, no Pilot weapon boasts better versatility than the R-101C Carbine, making it the perfect weapon for entry level Pilots and experienced alike.

The weapon is also compatible with a number of attachments and modifications, especially a wide variety of optics. These include the Advanced Optical Gunsight, the Holographic Combat Optical Gunsight and its Ranger counterpart, Holosight, Threat Scope, Suppressor, Extended Magazine and the default Iron Sights.

Field notes[]

  • If you're looking for the all-around weapon, this is it. The R-101C Carbine is the most versatile weapon available to Pilots. It has great accuracy and range while its rate of fire is quite fast and deals a solid amount of damage per shot to take down minions and Pilots quickly.
  • Being an extremely versatile weapon, you can play aggressive or passive throughout the game. Its range enables you to pick off Pilots from a distance and its fully automatic feature allows you to fire away in those close-quarter battles. When engaging targets at long range, fire the weapon in short bursts to maintain accuracy and deal with recoil.
  • With this weapon, you're able to pick off most minions from a distance with quick headshots or a few bullets to the body. The magazine capacity allows you to pick off a group of minions and still have enough ammo left to vanquish a Pilot or two.
  • The sights attachments offer different magnifications. If you're looking to sit back and defend on a open map, attach the AOG. At closer ranges attach the HCOG or Holosight. If you find yourself running out of ammo, attach the Extended Magazine to increase your magazine capacity. However adding the Suppressor allows you to be a stealthy ninja and stay hidden from the minimap when firing the weapon, but at a minor reduction in damage and range.
  • Since previous updates, the specs of the rifle were brought down on account of it being way overpowered and the fact that no other weapon was such a common sight. The ammo count within each magazine was dropped from 30 bullets to 24 bullets, the accuracy was brought down slightly, and there is more noticeable recoil when firing. This partially backfired, due to it still being very commonly used in all game modes in Titanfall. It's considered to be the most used weapon in the entire game.

Strengths[]

  • Highly versatile.
  • Large ammunition reserve.
  • Ultimate mid-range weapon.

Weaknesses[]

  • Outclassed at short range by shotguns and submachine guns.
  • Outclassed at long range by other rifles.
  • 24 round magazine empties quickly if not used properly.

Titanfall[]

The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier.
— In-game description.

The R-101C Carbine is a Pilot anti-personnel fully-automatic carbine that appears in Titanfall. Is the default primary weapon available to all players, available in the Rifleman loadout by level 1. It is a well-rounded weapon, suitable for almost any situation.

Weapon attachments[]

Image Name Description Unlock
Iron sights
Iron Sights
Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
Hcog
HCOG
The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (II) Challenge: Kill 25 Grunts
Holosight
Holosight
The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout. The Expendables (III) Challenge: Kill 50 Grunts
AOG
AOG
The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated "current magazine capacity" readout with a backup numerical display. The AOG is ideal for combat at extended range. If It Moves... (III) Challenge: Kill 50 Enemies

Weapon mods[]

Image Name Description Unlock
Extended magazine
Extended Magazine
This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Mod suppressor
Suppressor
This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves... (II) Challenge: Kill 25 Enemies

Challenges[]

If It Moves...[]

Image Tier Criteria Reward
Challenge weapon kills
I
Kill 10 Enemies 500 XP
Challenge weapon kills
II
Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped R-101 Burn Card
Challenge weapon kills
III
Kill 50 Enemies 2,500 XP, AOG Attachment, Amped R-101 Burn Card
Challenge weapon kills
IV
Kill 100 Enemies 5,000 XP, Amped R-101 Burn Card
Challenge weapon kills
V
Kill 200 Enemies 10,000 XP, Amped R-101 Burn Card

Top Gun[]

Image Tier Criteria Reward
Challenge pilot
I
Kill 5 Pilots 500 XP
Challenge pilot
II
Kill 15 Pilots 1,000 XP, Amped R-101 Burn Card
Challenge pilot
III
Kill 30 Pilots 2,500 XP, Amped R-101 Burn Card
Challenge pilot
IV
Kill 50 Pilots 5,000 XP, Amped R-101 Burn Card
Challenge pilot
V
Kill 75 Pilots 10,000 XP, Amped R-101 Burn Card

Machine War[]

Image Tier Criteria Reward
Challenge spectre
I
Kill 10 Spectres 500 XP
Challenge spectre
II
Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped R-101 Burn Card
Challenge spectre
III
Kill 50 Spectres 2,500 XP, Amped R-101 Burn Card
Challenge spectre
IV
Kill 75 Spectres 5,000 XP, Amped R-101 Burn Card
Challenge spectre
V
Kill 100 Spectres 10,000 XP, Amped R-101 Burn Card

The Expendables[]

Image Tier Criteria Reward
Challenge grunt
I
Kill 10 Grunts 500 XP
Challenge grunt
II
Kill 25 Grunts HCOG Attachment
Challenge grunt
III
Kill 50 Grunts Holosight Attachment
Challenge grunt
IV
Kill 100 Grunts 5,000 XP, Amped R-101 Burn Card
Challenge grunt
V
Kill 200 Grunts 10,000 XP, Amped R-101 Burn Card

This Is My Weapon[]

Image Tier Criteria Reward
Challenge time played
I
Use Weapon for .5 Hour 500 XP
Challenge time played
II
Use Weapon for 1 Hour 1,000 XP, Amped R-101 Burn Card
Challenge time played
III
Use Weapon for 1.5 Hours 2,500 XP, Amped R-101 Burn Card
Challenge time played
IV
Use Weapon for 2 Hours 5,000 XP, Amped R-101 Burn Card
Challenge time played
V
Use Weapon for 3 Hours 10,000 XP, Amped R-101 Burn Card

Off the Dome[]

Image Tier Criteria Reward
Challenge headshot
I
Get 5 Headshots 500 XP
Challenge headshot
II
Get 15 Headshots 1,000 XP, Amped R-101 Burn Card
Challenge headshot
III
Get 30 Headshots 2,500 XP, Amped R-101 Burn Card
Challenge headshot
IV
Get 50 Headshots 5,000 XP, Amped R-101 Burn Card
Challenge headshot
V
Get 75 Headshots 10,000 XP, Amped R-101 Burn Card

Titanfall 2[]

Factory issue scoped predecessor of the R-201 rifle.
— In-game description.

The R-101 Carbine is Pilot anti-personnel fully-automatic carbine that appears in Titanfall 2, added by the Colony Reborn update on March 30, 2017. Although it has a different aesthetic, it is functionally identical to the R-201 Assault Rifle. It's only major difference is that its default Iron Sight has been replaced with an AOG scope. The Quality Assured banner can be unlocked by getting the R-101 to Generations 2.9 (Standard), 3.9 (FIRE) and 4.9 (GOLD). Getting the carbine to level 20 will unlock the Symbiote patch.

Weapon attachments[]

Image Name Description Unlock
Aogicon
Factory Issue
Stock sights. (Note: The stock sights are not Irondot Sights, it is an AOG Scope) R-101 Level 1
Hcogtf2
HCOG
Open holographic combat optical gunsight. R-101 Level 3
HCOGRangerT2
HCOG Ranger
Enhanced zoom scope. R-101 Level 6
ThreatScopeT2
Threat Scope
Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot. R-101 Level 10
Proscreen
Pro Screen
Attachment that displays lifetime weapon XP count for the weapon. R-101 Regeneration

Weapon mods[]

Image Name Description Unlock
Extraammo
Extra Ammo
Increased ammo capacity. R-101 Level 2
Gunrunner
Gunrunner
Shoot while sprinting. R-101 Level 4
Speedloader
Speedloader
Faster reload. R-101 Level 5
Gunready
Gun Ready
Fast transition into aiming down the sights. R-101 Level 7
Quickswap
Quick Swap
Faster transition when switching to this weapon. R-101 Level 8
Tactikill
Tactikill
Pilot kills increase Tactical availability (Faster cooldown). R-101 Level 9

Weapon camos[]

Progression[]

Image Camouflage Unlock
N/A
Factory Issue
R-101 Level 1
N/A
Frontier Woodland
R-101 Level 10
N/A
Tri Forest
R-101 Level 12
N/A
Frontier Sea
R-101 Level 14
N/A
Blood Zebra
R-101 Level 16
N/A
Warship Collage
R-101 Level 18
N/A
Stoic Gold
R-101 Regeneration
N/A
Warship Warm
R-101 Regeneration
N/A
Stoic Pine
R-101 Regeneration
N/A
Warship Ocean
R-101 Regeneration
N/A
Stoic Purple
R-101 Regeneration
N/A
Warship Urban
R-101 Regeneration
N/A
Stoic Light
R-101 Regeneration
N/A
Stoic Overcast
R-101 Regeneration
N/A
Stoic Magenta
R-101 Regeneration
N/A
Stoic Fern
R-101 Regeneration
N/A
Stoic Orange
R-101 Regeneration
N/A
Stoic Pink
R-101 Regeneration
N/A
Stoic Sea
R-101 Regeneration
N/A
Stoic Dark
R-101 Regeneration
N/A
Splinter Ocean
R-101 Regeneration
N/A
Quantum Ocean
R-101 Regeneration

Challenges[]

Image Camouflage Unlock
N/A
Digital Woodland
Get 10 assists with R-101
N/A
Digital Forest
Get 100 assists with R-101
N/A
Digital Ocean
Get 500 assists with R-101
N/A
Digital Overcast
Get 1000 assists with R-101
N/A
Arterial
Get 2500 assists with R-101
N/A
Quantum Woodland
Earn 2 killing sprees with R-101
N/A
Quantum Forest
Earn 5 killing sprees with R-101
N/A
Ocean Hex
Earn 10 killing sprees with R-101
N/A
Riot Red
Earn 25 killing sprees with R-101
N/A
Spotter Orange
Earn 50 killing sprees with R-101
N/A
Checkmate Forest
Kill 100 Pilots with R-101
N/A
Checkmate Pink
Kill 250 Pilots with R-101
N/A
Checkmate Ocean
Kill 500 Pilots with R-101
N/A
Checkmate Red
Kill 1000 Pilots with R-101
N/A
Checkmate Gold
Kill 2500 Pilots with R-101
N/A
Zebra Grass
10 headshot kills with R-101
N/A
Zebra Blue
25 headshot kills with R-101
N/A
Zebra Pink
50 headshot kills with R-101
N/A
Zebra Light
100 headshot kills with R-101
N/A
IMC Orange
250 headshot kills with R-101

Black Market[]

Image Camouflage Unlock Cost
N/A
Tri Woodland
Advocate Gift Credits75
N/A
Tri Ocean
Advocate Gift Credits75
N/A
White Scale
Advocate Gift Credits75
N/A
Red Scale
Advocate Gift Credits75
N/A
Pink Scale
Advocate Gift Credits75
N/A
Green Scale
Advocate Gift Credits75
N/A
Frontier Forest
Advocate Gift Credits75
N/A
Frontier Urban
Advocate Gift Credits75
N/A
Tan Hex
Advocate Gift Credits75
N/A
Forest Hex
Advocate Gift Credits75
N/A
Woodland Digital
Advocate Gift Credits75
N/A
Forest Digital
Advocate Gift Credits75
N/A
Blood Screen
Advocate Gift Credits75
N/A
Grass Screen
Advocate Gift Credits75
N/A
Dark Screen
Advocate Gift Credits75
N/A
Forest Tiger
Advocate Gift Credits75
N/A
Red Tiger
Advocate Gift Credits75
N/A
Woodland Tiger
Advocate Gift Credits75
N/A
Ocean Tiger
Advocate Gift Credits75
N/A
Blood Tiger
Advocate Gift Credits75

Advocate gifts[]

Image Camouflage Unlock Cost
N/A
Riot Grassland
Advocate Gift Credits75
N/A
Bullseye
Advocate Gift Credits75
N/A
Splinter Collage
Advocate Gift Credits75
N/A
Fractal Ocean
Advocate Gift Credits75
N/A
Purple Reign
Advocate Gift Credits75
N/A
Heavy Reign
Advocate Gift Credits75
N/A
Forest 3D
Advocate Gift Credits75
N/A
Purple 3D
Advocate Gift Credits75
N/A
Blood 3D
Advocate Gift Credits75
N/A
Woodland Maze
Advocate Gift Credits75
N/A
Ocean Maze
Advocate Gift Credits75
N/A
Autumn Maze
Advocate Gift Credits75
N/A
Demeter Woodland
Advocate Gift Credits75
N/A
Demeter Forest
Advocate Gift Credits75
N/A
Woodland Hex
Advocate Gift Credits75
N/A
Grass Hex
Advocate Gift Credits75
N/A
Pink Hex
Advocate Gift Credits75
N/A
Ocean Hex
Advocate Gift Credits75
N/A
Ocean Reptile
Advocate Gift Credits75
N/A
Woodland Reptile
Advocate Gift Credits75
N/A
Militia Woodland
Advocate Gift Credits75
N/A
Militia Ocean
Advocate Gift Credits75
N/A
Militia Fall
Advocate Gift Credits75
N/A
Militia Grassland
Advocate Gift Credits75
N/A
Militia Woodland XL
Advocate Gift Credits75
N/A
Militia Ocean XL
Advocate Gift Credits75
N/A
Militia Brown
Advocate Gift Credits75
N/A
Militia Overcast
Advocate Gift Credits75
N/A
Fishsticks
Advocate Gift Credits75
N/A
Splinter Contrast
Advocate Gift Credits75
N/A
Splinter Green
Advocate Gift Credits75
N/A
Splinter Pink
Advocate Gift Credits75
N/A
Splinter Yellowstreak
Advocate Gift Credits75
N/A
Frontier Spash
Advocate Gift Credits75
N/A
Frontier Counter
Advocate Gift Credits75
N/A
Frontier Classic
Advocate Gift Credits75
N/A
Militia Tan
Advocate Gift Credits75

Weapon warpaint[]

Image Camouflage Unlock Cost
N/A
Blue Fade Elite
Purchase from Store $4.99

Titanfall Online[]

The R-101C Carbine was a Pilot anti-personnel fully-automatic carbine that was set to appear in Titanfall Online before the title was cancelled. Its statistics and attributes would be very similar to that of the original Titanfall.

Titanfall: Assault[]

The R-101C Carbine appeared in Titanfall: Assault.

Gallery[]

Concept art[]

Images[]

Trivia[]

  • Originally, it was envisioned by the designers as a completely customizable and modular weapon, before they dialed the modularity back and made it into a simple assault rifle. Elements of this modularity can still be felt in the similar designs of the R-97 Compact SMG, C.A.R SMG, and the Longbow-DMR Sniper.
  • The R-101C was originally known as the RSPN-101, short for Respawn, which is a reference to Titanfall's developer Respawn Entertainment. The rear iron sight of the weapon bears the Respawn logo.
  • Like many weapons in the game, the R-101 has been nerfed in the fourth update of Titanfall. It is now harder to hit targets at long distances and it's magazines size has been reduced from 30 to 24.
  • At the start of the carbine's "deploy" animation, the gun's stock, handguard, and barrel are compacted and close to the gun's receiver until they are extended. It is easier to see this phase in slow-motion, due to the rapid deploy time. A similar animation is employed in Titanfall 2's V-47 Flatline.

References[]

  1. Titanfall 2 concept art - G2A5 Battle Rifle (File link)
  2. Titanfall 2 weapon description - R-101C Carbine ("Factory issue scoped predecessor of the R201 rifle")
  3. Developer comment - Ryan Lastimosa ("The D101 is the model name for the Longbow DMR. It's essentially a version of the R201 modified to fit the role of a marksman's rifle.")
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