Live Fire was the second DLC released for Titanfall 2, announced on January 13, 2017 and released on February 23, 2017. Its notable features a new game mode - Live Fire, two new maps for that game mode - Meadow and Stacks, a new matchmaking UI and other quality-of-live improvements.
Live Fire: A new Pilot vs. Pilot elimination game mode! It's a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match.
New Live Fire Map: Meadow, a luch location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also Ziplines are back!
New Live Fire Map: Stacks, an industrial location of open areas that sandwich a dense centre point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes.
Fixed a bug with the Vortex Shield where reflected bullets would deal a high amount of splash damage
Holo Pilot decoy improvements. Decoy can now deploy on Ziplines, is more resilient when steping over things and colliding with walls, is now visible in the Threat Scope and sonar grenade pings, no longer runs over the top of Dome Shields, no longer crashes into the ceiling and dies while running through doorways.
Kraber can no longer be shot as semi-automatic if the player presses reload at the same time as fire
Titans that are invulnerable while Terminating will have their lifebars coloured gold and flashing
FOV is now saved per-user
When switching weapons while editing a loadout, the game will now preserve your mod choices if possible.
Fixed being able to be shot by snipers behind the cover of the A-Wall if the shooter is really close.