The Holo Pilot ability deploys a hologram that mimics its Pilots last move, deceiving enemies into believing it is a real enemy. It has two charges, allowing you to use it twice. It is very effective against Auto Titans, as they will be distracted and will allow you to damage them unnoticed. They can be detected by pilots with the fact that they do not have a Patch next to their name. It is the last tactical ability you will unlock.
- Paying attention to what happens to your Holo Pilot is critical to using it to its full effect. Catching a pilot shooting at your Holo Pilot almost guarantees you a kill, so you should keep an eye on your hologram after you send it out.
- Placing a Satchel Charge near a stationary hologram can punish pilots attempting to steal a stealthy melee kill or execution.
- It is a smart idea to send out a hologram when in the air after an ejection to help avoid death by gooser. Holograms are also excellent at distracting Minions and Auto Titans, making them very useful in Attrition, Bounty Hunt and Frontier Defense.
- Holograms can be deployed in emergency situations in the middle of a gunfight to distract an enemy for a split-second.
- Ensure that you avoid deploying your hologram in sight of enemy players; they will likely notice and ignore the distraction.
- Deploying a hologram at the start of a crouch slide will cause it to rocket forward in a natural-looking slide. The range is long enough to nearly "hit" enemies and may trigger their melee reflex.
- The female Holo Pilot's model looks much less distinctive than male Holo Pilot's thick collar, and is more easily mistaken for the ubiquitous grapple pilots until it is too late.
- The decoy's weapon will use its default color, so unequipping the color on your primary weapon will assist deception.
If you don't have the premium package you need to be at least level 36 to unlock it.