The Combat Advanced Round Submachine Gun (C.A.R. or CAR SMG) is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall , Titanfall 2 and Apex Legends.
History[]
The C.A.R. SMG is one of the two submachine guns developed from the R-101C Carbine platform, though unlike the R-97, it has far greater power, able to kill in one less shot at all ranges. Unfortunately, though, this is at the expense of fire rate, range and capacity. This makes the weapon a hybrid between the R-101C Carbine and R-97 Compact SMG, dealing similar damage to the former, with a slower rate of fire than the latter.
Titanfall[]
“ | The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.
— In-game description.
|
” |
The C.A.R. SMG is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall.
Design and Performance[]
Field Notes[]
- The C.A.R. SMG has a lower rate of fire when compared to the R-97 Compact SMG, but what it lacks in fire rate it makes up for in damage output and accuracy. This weapon provides players with the versatility of clearing out waves of Grunts and Spectres while at the same time providing the right amount of firepower to mow down Pilots.
- With a stable and accurate shot, this weapon can make quick work of enemy Pilots. If long-distance shooting isn’t your forte, don’t let that worry you. This weapon has the perfect magazine capacity, allowing players to hold down the trigger in medium to close distances to make light work of the opponent. When facing off against enemy Pilots, try to close the distance to use this weapon effectively.
- This weapon is very useful against Grunts and Spectres. With thirty bullets in the magazine, players will want to quickly become friendly with the spawn locations of the minions. The C.A.R. SMG allows you to lay down steel and helps you quickly gain access to your Titan. This will then allow you to engage opposing Pilots more effectively.
- This is a very popular weapon among Pilots, being the second most used assault weapon next to the R-101C Carbine. Pilots who utilize this weapon will commonly use this as a rush weapon to quickly take out their enemy's at medium to close range while continuously sprinting and using parkour in order to keep themselves from being easy targets. The best way to deal with these types of pilots is to keep your distance and to take them out at medium to long range.
- The Counterweight attachment is unique for the C.A.R. It will keep the weapon's crosshairs at
Strengths[]
- High rate of fire beneficial in close quarters
- Dampened recoil makes weapon accurate at intermediate range
Weaknesses[]
- Lower rate of fire, range and magazine capacity than R-97 Compact SMG
- Outclassed at long range by rifles
Weapon Attachments[]
Image | Name | Description | Unlock / Challenge |
---|---|---|---|
Iron Sights | Default factory issue gunsight. | Default Weapon Sight | |
HCOG | HCOG has an open sight reticle, easily acquire and track vertical targets, 1.85x fixed magnification and ammo readout. | The Expendables (III): Kill 50 Grunts |
Weapon Mods[]
Image | Name | Description | Unlock |
---|---|---|---|
Extended Magazine | Increases the ammo capacity of the weapon. | Machine War (II) Kill 25 Spectres | |
Suppressor | Reduces the firing noise and muzzle flash of the weapon | If It Moves... (II) Kill 25 Enemies | |
Counterweight | Keeps the weapon's crosshairs at a fixed size, allowed for higher accuracy when shooting from the hip while moving. | Top Gun (II) Kill 15 Pilot(s) |
Challenges[]
If It Moves...[]
Image | Tier | Criteria | Reward |
---|---|---|---|
Kill 10 Enemies | 500 XP | ||
Kill 25 Enemies | 1,000 XP, Suppressor Mod, Amped C.A.R. Burn Card | ||
Kill 50 Enemies | 2,500 XP, Amped C.A.R. Burn Card | ||
Kill 100 Enemies | 5,000 XP, Amped C.A.R. Burn Card | ||
Kill 200 Enemies | 10,000 XP, Amped C.A.R. Burn Card |
Top Gun[]
Image | Tier | Criteria | Reward |
---|---|---|---|
Kill 5 Pilots | 500 XP | ||
Kill 15 Pilots | 1,000 XP, Counterweight Mod, Amped C.A.R. Burn Card | ||
Kill 30 Pilots | 2,500 XP, Amped C.A.R. Burn Card | ||
Kill 50 Pilots | 5,000 XP, Amped C.A.R. Burn Card | ||
Kill 75 Pilots | 10,000 XP, Amped C.A.R. Burn Card |
Machine War[]
Image | Tier | Criteria | Reward |
---|---|---|---|
Kill 10 Spectres | 500 XP | ||
Kill 25 Spectres | 1,000 XP, Extended Magazine Mod, Amped C.A.R. Burn Card | ||
Kill 50 Spectres | 2,500 XP, Amped C.A.R. Burn Card | ||
Kill 75 Spectres | 5,000 XP, Amped C.A.R. Burn Card | ||
Kill 100 Spectres | 10,000 XP, Amped C.A.R. Burn Card |
The Expendables[]
Image | Tier | Criteria | Reward |
---|---|---|---|
Kill 10 Grunts | 500 XP | ||
Kill 25 Grunts | 1,000 XP, Amped C.A.R. Burn Card | ||
Kill 50 Grunts | 2,500 XP, HCOG Attachment, Amped C.A.R. Burn Card | ||
Kill 100 Grunts | 5,000 XP, Amped C.A.R. Burn Card | ||
Kill 200 Grunts | 10,000 XP, Amped C.A.R. Burn Card |
This Is My Weapon[]
Image | Tier | Criteria | Reward |
---|---|---|---|
Use Weapon for .5 Hour | 500 XP | ||
Use Weapon for 1 Hour | 1,000 XP, Amped C.A.R. Burn Card | ||
Use Weapon for 1.5 Hours | 2,500 XP, Amped C.A.R. Burn Card | ||
Use Weapon for 2 Hours | 5,000 XP, Amped C.A.R. Burn Card | ||
Use Weapon for 3 Hours | 10,000 XP, Amped C.A.R. Burn Card |
Off the Dome[]
Image | Tier | Criteria | Reward |
---|---|---|---|
Get 5 Headshots | 500 XP | ||
Get 15 Headshots | 1,000 XP, Amped C.A.R. Burn Card | ||
Get 30 Headshots | 2,500 XP, Amped C.A.R. Burn Card | ||
Get 50 Headshots | 5,000 XP, Amped C.A.R. Burn Card | ||
Get 75 Headshots | 10,000 XP, Amped C.A.R. Burn Card |
Titanfall 2[]
“ | Consistent recoil SMG.
— In-game description.
|
” |
The C.A.R., now simply named the CA(nce)R, returns in Titanfall 2 as a Pilot submachine gun. The weapon is now a default weapon for all new Pilots, and has received a minor visual upgrade with a fixed stock and more prominent Irondot Sights.
Design and Performance[]
The CAR (Combat Advanced Round) is a fully-automatic submachine gun. It performs at 25 damage per bullet, with damage drop starting at 19.05 meters(1000 units) and drop ending at 57.15 meters(3000 units). It is fully automatic, with a listed fire rate of 70, but an actual fire rate of 846 RPM. It's magazine can hold 30 bullets as standard, and 36 bullets with the Extra Ammo mod equipped.
Field Notes[]
- The CAR is at its zenith when used with the Gunrunner mod in close to mid-range combat and since its recoil is minimal, it can be a great practice weapon to high speed combat on the go. Unless you're good with slide-hopping, which effectively eliminates any use for Gunrunner.
- Unlike the R-97, the CAR rewards the players who would accurately trace their enemies through the crosshair. It was not built for spray and pray tactics so where you point is where you shoot, don't panic.
- For the first few rounds fired there is a noticeable upwards recoil. Combat this by firing a few rounds from the hip, and then using the scope without laying off the trigger for mid to long range engagements.
Weapon Attachments[]
Image | Name | Description | Unlock |
---|---|---|---|
Stock sights. | |||
Holographic gunsight | |||
Enhanced zoom scope. | |||
Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot. | |||
Attachment that displays lifetime weapon XP count for the weapon. |
Weapon Mods[]
Image | Name | Description | Unlock |
---|---|---|---|
Increased ammo capacity. | |||
Shoot while sprinting. | |||
Faster reload. | |||
Fast transition into aiming down the sights. | |||
Faster transition when switching to this weapon. | |||
Pilot kills increase Tactical availability (Faster cooldown). |
Apex Legends[]
“ | The C.A.R. SMG was developed by Lastimosa Armory to leverage the existing success of the company’s R-101 platform. A smaller barrel, lighter alloys, and other weight reductions improve the weapon’s handling, while smaller ammunition affords low recoil and a higher rate of fire. Traditionally, weapons with a high rate of fire tend to jam when used for extended durations–to remove this limitation, the R&D team at Lastimosa Armory created a “shoot by wire” system where the trigger is linked to the firing mechanism via an internal CPU. The system can detect overheat conditions, adjust rate of fire, and clear jams without operator intervention–often faster than the operator can realize a jam has occurred.
— In-game description.
|
” |
The CAR SMG returns once more in Apex Legends Season 11, with the unique ability to accept both light and heavy ammo. It can also be equipped with light or heavy extended mags, either of which will increase the weapon's overall capacity regardless of the ammo type currently being used. This makes the CAR an excellent weapon in terms of resource management, as it allows the user to trade various attachments and ammo types with their squadmates to best distribute the team's firepower. Unlike its predecessors, it is manufactured by Siwhan Industries instead of Wonyeon Defense.
Weapon Attachments[]
Image | Name | Description |
---|---|---|
Extended Heavy/Light Mag | Increases magazine size | |
Close Range Optics | Improves view while ADS | |
Standard Stock | Reduces aim sway and shortens time length when switching weapons |
Former attachments[]
Image | Name | Description |
---|---|---|
Barrel Stabilizer | Provided decrease in recoil, the ability for SMGs and pistols to use barrel stabilizers was removed in Hunted. |