Boosts are special one-use abilities appearing in Titanfall 2, and a replacement for the Burn Card system of the first game. They are score-streak rewards, activated at a certain percentage of the Titan Meter (Specific percentage dependant on individual boost). Once activated, they cannot be used again until the player has called in their Titan and got enough points again.
List of Boosts[]
Image | Boost | Decription | Activation Cost |
---|---|---|---|
Amped Weapons | Increase damage for your primary and secondary weapons. | 80% | |
Ticks | Spider-like drones actively seek out enemies before self-detonation. Comes with 2 charges. | 65% | |
Pilot Sentry | Anti-personnel automated turret. 1 minute life time. | 72% | |
Map Hack | Reveal enemies to your entire team. | 70% | |
Battery Back-up* | Give yourself a free battery. | 80% | |
Radar Jammer | Scramble the enemy's RADAR. | 40% | |
Titan Sentry* | Anti-Titan automated turret. 1 minute life time. | 35% | |
Smart Pistol MK6 | Locks onto nearby targets for guaranteed hits. Two 12 round magazines. | 60% | |
Phase Rewind | Phase Shift
to a location visited shortly before activation. |
24% | |
Hard Cover | Reinforced Pilot-sized Particle Shield. | 20% | |
Holo Pilot Nova | Create multiple decoys of yourself | 40% | |
Dice Roll | A randomly chosen Boost is activated on use. | 50% |
Note: Boosts marked * are replaced with Amped Weapons in Pilots vs. Pilots and Live Fire