Titanfall Wiki
Register
Advertisement
Titanfall Wiki
The subject of this article appears in Apex Legends.

Apex Legends is a free-to-play first-person shooter [1] video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.[2]

The game is a part of the Titanfall universe.

Story and Setting[]

Apex Legends takes place eighteen years after the events of Titanfall 2, in a region on the fringes of the Frontier known as the Outlands. The Frontier War is over, with the presumed defeat of the IMC a decade earlier. With neither the IMC nor the Militia to exert order upon the war-ravaged Frontier, the intervening time allowed the birth of a new competitive bloodsport known as the Apex Games.[3] The Apex Games are presumed to be founded and organized by Kuben Blisk, founder of the original Apex Predators mercenary unit and veteran of the Frontier War. The island of King's Canyon was a region formerly rich in resources, but it is now a dedicated bloodsport island home to the finest hunters and gladiators on the Frontier, the primary site of the Apex Games.[4]

Gameplay[]

Apex Legends is a first-person shooter, as the previous mainline games in the Titanfall series. Unlike the previous games, however, Apex Legends is an ongoing live service game with no single-player campaign or traditional multiplayer matchmaking. The game is a "hero shooter," where players play as discrete, individualized characters with their own designs, personalities, stories and special abilities.

Battle Royale[]

Players airdrop onto a remote island with no supplies (apart from 50 shield and two shield cells and syringes) on their person; they must scavenge equipment from the environment and fight against others in an ever-shrinking free-for-all battlefield, with the winner being the last man standing.

Standard BR matches in Apex Legends can be played either in squads of three, fighting against nineteen other squads for a total of twenty squads - 60 players - in any given match, or be played in squads of two, fighting against twenty-nine other squads with the same number of players. The winners - the game's Apex Champions - are the last squad standing after all other squads are eliminated. Although there is no solo mode, one can also click the "fill teammates" box on the bottom right so that the box no longer displays a check mark, which will mean the player does not get teammates. The capacity of other squads will remain unchanged, and any player who decides to not have the "fill teammates" option on will not purely be facing other solo players.

Arenas[]

Two squads of three will be placed against each other on opposing ends of the Arena map, without a drop phase. They will have a limited amount of time to buy resources for themselves, as well as a limited amount of materials that can be used to buy those resources. There will be a boundary around each team for as long as the buy phase lasts, and once the buy phase is over, the players are allowed to leave their area and start fighting the other squad. There is also a shrinking ring in arenas, however there are less of them due to the smaller size of arena maps. The ring also does more damage, making it harder to play outside of it than in BR.

Mixtape[]

Mixtape is a collection of 3 game modes that cycle through various, small scale maps every 15 minutes. The goal is be a fast pace alternative to the traditional BR mode and the replacement of the Arenas mode following it's removal on February 15, 2023. In this mode, all legend abilities and ultimate's are available to use with no deviation to each legend's respective cooldown rates. The current modes available in mixtape include Control, a domination style game mode where 2 teams of 15 fight to take control of 3 points; Team Deathmatch, a traditional game mode where 2 teams of 6 fight to be the first reach 50 kills; and Gun Run, a "gun game" style mode where 4 teams of 3 progress through 25 weapons, getting a kill with each.

In this mode, all players start with a predetermined set of weapons and attachments, level 2 shields and helmet (with the exception of Gun Run where you start with level 1 shields and helmet) and regenerating health after a period of time. in Control and Team deathmatch, care packages are dropped containing upgraded versions of normal and mythic weapons after some time has passed.

Legends[]

Before a game begins, the three members of the squad are placed in random order and given a few seconds apiece to pick their Legend for the game; Legend choice within the squad is first-come-first-serve, and duplicate Legends are not allowed (two teammates cannot pick the same character).

Items[]

Battle Royale[]

In BR, all competitors begin a match with nothing but a level 1 evo shield, two syringes and two shields. They must scavenge the field for weapons and ammunition, gear, ordnance and consumables. Items are laid out randomly across the map, so no two-item spawns will ever be the same between matches; that said, certain regions of the map are designated by what certain rarities of equipment they are likely to contain. Most items can be found lying out in the open, in supply bins, or in the rare Loot Tick hidden around the map. A couple of exceptional items, notably the red-quality Kraber, Bocek, Mastiff and Rampage can only be initially found in a random supply drop. Items can also be scavenged from a defeated competitor's "death box," the remains of their inventory from the moment they were eliminated; a death box will glow the color of the highest rarity item in that box. All deathboxes disappear if there is nothing left in them and have no respawn banner.

Arenas[]

In Arenas, every competitor will start with 100 shield, alongside two syringes and shields (should a match get prolonged to 6 rounds, players will start receiving batteries as well). Rather than spending a significant amount of time looking for consumables, weapons, etc., they will begin with 500 metals. These can be used to purchase anything during the buying phase that begins at each round. What players can buy is mostly the same as what can be found on the ground in Battle Royale (aside from weapon attachments that come pre equipped onto a gun should the player choose to spend materials to upgrade it), however abilities are also buyable, and you will have a limited amount of times where you can use an ability per match before you run out. While looting is mostly not present in Arenas, there are 2 supply bins on each arenas map which players can obtain consumables from. There will also be cylindrical containers which a player can interact with to receive more metals that can be used next round. Care packages will also appear during rounds, and the more rounds an Arena match is prolonged for, the higher the rarity of the weapons inside.

Weapons[]

There are currently 28 available weapons for the players to find and use, 19 at launch, with more planned to be added in the future. Most of the weapons make a reappearance from previous Titanfall games, while some of them are upgraded versions of older weapons or new ones in general. There are seven available classes of weapon type: assault rifles, submachine guns, light machine guns, marksman weapons, sniper rifles, shotguns, and pistols. They are also generally organized by what ammo type they use (light ammo, heavy ammo, energy ammo, shotgun shells, arrows or sniper ammo). Weapons can be cosmetically customized with their own skins a player chooses outside of the game; picking up another player's weapon lets you see the customization they use on their weapon if any.

Nearly all weapons can be modified on the fly with attachments, pieces of kit discovered in the field to improve a gun's functionality. These mods include barrels to reduce muzzle rise, stocks to shorten transition from one weapon to the next, larger magazines to increase ammo capacity and allow for autoloading holstered weapons at level 4, scopes to improve a gun's iron sights capability, and Hop-Ups which can change handling of a weapon in some way. When swapping a weapon for another found in the field, the game will show which mods, if any, will carry over to the new weapon.

Assault Rifles[]

Submachine Guns[]

Light Machine Guns[]

Marksman Weapons[]

Sniper Rifles[]

Shotguns[]

Pistols[]

Ordnance[]

Attachments[]

Main article: Weapon attachments (Apex Legends)

Gear[]

Main article: Gear (Apex Legends)

Consumables[]

Main article: Consumables (Apex Legends)

Armour and Health[]

Any given Legend's special abilities aside, there are three types of armour a player can find and equip: body armour, a helmet, and a knockdown shield. Body armour improves your character's overall health and guards against damage. A helmet provides protection against headshots. A knockdown shield is used when a character is downed, letting them put up a small shield to provide forward protection against incoming damage while they crawl to safety. All three armour types come in varying levels of quality, with higher quality armor providing greater levels of protection. Body armour - even when fully depleted - can be restored by using shield cells of assorted sizes, though this takes time.

When taking damage, damage applies to armor first. When the armor is fully depleted, characters take damage directly to their health. Health can be recovered with syringes or medkits, or certain abilities a character may have, though this takes time. Like most battle royales, when a character takes enough damage, they are "downed" or "knocked down," leaving them crawling on the ground and mostly defenceless; if a teammate is still standing, they can pick up their downed teammate with a revival move and get them back into the fight with limited health.

Battle Royale[]

If a downed character takes enough additional damage, they are "dead" and out of play. However, unlike most other battle royales, death is not necessarily the end. If a character is killed and a teammate is still active, they have 90 seconds to get to the killed character's death box (the remains of their inventory) and recover their banner. Once a banner is recovered, the surviving teammate(s) can travel to a respawn beacon and use the banner. If successful, the dead character will be fully revived and return to the fight on that respawn beacon via dropship, albeit with an empty inventory. If all members of a squad are downed or killed at the same time, the squad is eliminated from the game, meaning their game is over entirely. The members can either spectate other players still in the game or exit the game and return to the main menu to start over.

Arenas[]

Much like Battle Royale, once a downed player takes enough damage, they will be dead. However, they cannot be respawned after they die, and must wait for the other players to either get eliminated or win the round. Afterwards, they are able to rejoin for the next arenas round. However, if the match in which a squad was eliminated was the second consecutive round in which they lost, the game is over and they will return to the menu to try again.

Inventory[]

Players have limited inventory with which to carry any items or equipment scavenged from the field. A character can only carry up to two weapons at a time, each weapon with its own aforementioned set of modifications it can equip. They have one designated slot apiece for a helmet, body armour, knockdown shield and backpack - the latter expands their inventory by providing additional inventory slots. As mentioned previously, the aforementioned equipment types come in varying quality, with higher quality gear providing improved protection or carrying capacity, and the rarest gold-level equipment providing not only the best protection/capacity but also exclusive special abilities. Their inventory consists of discrete slots with which they can carry other miscellaneous items, like syringes and medkits, shield cells, various ammunition types, ordnance, and unequipped weapon mods. They cannot carry spare weapons or duplicate pieces of armour. Inventory management will be crucial to success, as a player will have to decide what items are more valuable to them at any given moment.

Progression & Monetization[]

Apex Legends is a free-to-play title, meaning there is no cost to download the game and start playing immediately. There are presently four currencies available within the game:

  • Crafting Metals, with which to directly get most cosmetics in the game
  • Legend Tokens, with which to purchase new Legends and more exclusive cosmetics
  • Apex Coins, the premium real-money currency with which to purchase anything in the game
  • Heirloom Shards, used to purchase heirlooms for different legends

The game also features cosmetic loot boxes called Apex Packs. Opening an Apex Pack gives a player three random items of varying rarity, ranging from currency to any sort of customization, like weapon skins or Legend items (skins, banner pieces, quips, finishing moves, etc.). Apex Packs can be purchased directly with Apex Coins. Completing a game, win or lose, will award experience points (XP) that go towards a player's account level. When the account levels up, they receive rewards including free currency and Apex Packs. Sources of XP from a match include:

  • Length of time survived in a match
  • Damage dealt and kills secured
  • Teammates revived or respawned
  • Winning a match (or at least finishing in the top 3 squads)
  • Being the kill leader and/or claiming the bounty on the kill leader (the player with the most secured kills that game; can be identified by looking at banners dotted around the map)
  • Being on a champion squad or claiming the bounty on the champion (before the match begins, the game's champion [highest-performing player in an immediately previous game] and their squad are revealed to the lobby)
  • Playing a match as part of a premade squad (you receive an XP bonus just for playing with friends)

A seasonal Battle Pass can be purchased with Apex Coins when available and can be leveled up separate from a player's account level by playing games and earning experience. Leveling the Battle Pass grants additional currencies, Apex Packs, and season-exclusive cosmetics.[5]

Development[]

Work on the next Titanfall game started following the release of Titanfall 2 in 2016, with the main development team being shifted to the new project following the release of the Postcards From the Frontier update. In November 2017, Vince Zampella announced that Respawn Entertainment is continuing to work on a new Titanfall project.[6] In an interview with Gamespot, Vince Zampella confirmed that several Titanfall projects were in the works and that the studio is "heavily invested" in the franchise as a whole.[7] In November 2018, a statement released by Electronic Arts indicated that Respawn Entertainment will release multiple games in fall 2019, one of which may be a new Titanfall game and the other Star Wars Jedi: Fallen Order.[8][9] Apex Legends was revealed to be one of these projects in February 2019.[2]

Apex Legends took form during experimentation following Titanfall 2's release, when the developers experimented with the battle royale game mode. It was quickly decided that it wouldn't simply be a gamemode by itself and was instead transformed into its own game entirely. Respawn intends to support the game as a live service game, with "seasons" consisting of content updates every three months, with the first scheduled to start in March 2019. Because of this commitment, Titanfall 3 is not currently in development.[10]

Early builds of Apex Legends contained the parkour and Titan elements core to prior games in the series with early builds even going so far as to contain a triple jump ability, but these features were removed during development as they made combat unpredictable and hard to comprehend.[10] Titans were also present in early builds of the game as a power up ability but were removed due to Respawn not wishing to make the Titans feel like they "were made out of paper, a wet cardboard bag" and defeat the intention of them being a power fantasy.[10] Despite the removal of several core features to the franchise thus-far, Respawn elected to set the game within the Titanfall world due to a desire to flesh out the world away from the black-and-white conflict between the Interstellar Manufacturing Corporation and Frontier Militia, instead of focusing on other colourful characters and their stories.[10]

Respawn decided to forego a heavy marketing campaign for Apex Legends, due to the potential for perceived fan backlash due to several unfavourable factors such as the removal of classic Titanfall elements, the company's acquisition by EA, the game being free-to-play with purchasable loot boxes and the game not being the rumoured Titanfall 3. Instead, the company decided to let the game speak for itself by announcing and releasing it within the same day.[10] Producer Drew McCoy also expressed a wish to stay open and transparent about Apex Legends, with a roadmap of the game's post-launch features being shown in the launch-day stream.

Post-launch support[]

AL Roadmap Y1

A year one roadmap of the game's post-launch support.

Apex Legends has been receiving post-launch support by the Titanfall 2 development team within Respawn Entertainment consisting of new Legends, weapons, cosmetics and more. Like many other games, content is divided into seasons consisting of roughly three months, and a new battle pass implemented with the beginning of each season.

The first piece of new content, the Havoc energy rifle, was released in February 2019.

The game's first season, Wild Frontier, began on March 19, 2019. It launched with a new legend - Octane - and the season 1 Battle Pass.[5]

Reception[]

Apex Legends got "generally favorable" reviews on Metacritic receiving a metascore of 88/100 on both PC[11] & Xbox One[12] and 89/100 on PS4.[13]

Gallery[]

[]

Images[]

References[]

External links[]

Advertisement