Unlike the other weapons in Titanfall 2 (excluding the Flatline), this submachine gun has side-to-side recoil instead of vertical recoil commonly seen with other weapons. The "Hatchet" earned its nickname from its shape, high rate of fire and brutally "chopping" up its targets in close quarters engagements with its 10mm round. Its firing range is effective at 200 metres with a muzzle velocity of 800 m/s and a muzzle energy of 510j in 9.78 m/s^2 standard gravity.
Tried and true, the recoil dampening system is ideal for firing while in movement, which is an ideal selection for Shinobi-Class Pilots. Its high speed, lightweight, compact design allows for Pilots to operate melee weapons while accurately delivering a hail of gunfire downrange. Skilled pilots are known to eliminate whole squads of Drop Pod infantry in seconds armed with an SP-14 Hatchet and a Machete.
A useful tip from experienced players is to fire in short, controlled bursts called "tapfire". This can negate almost all of this weapon's recoil.
|Increased ammo capacity. (From 20 to 25).|
|Shoot while sprinting.|
|Fast transition into aiming down the sights.|
|Faster transition when switching to this weapon.|
|Pilot kills increase Tactical availability (Faster cooldown).|
|Open holographic combat optical gunsight.|
|Enhanced zoom scope.|
|Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot.|
|Attachment that displays lifetime weapon XP count for the weapon.|
The Alternator returns in Apex Legends, as a heavier-hitting SMG that consumes light rounds. It bears many characteristics from its previous iteration, like being an SMG with more accurate hipfire, and being the hardest-hitting of the SMGs (which is further emphasized when targets have shields). It is a Care Package weapon along with the Spitfire LMG, Kraber-AP Sniper, and Scout. This means, like other weapons in CP, that the weapon and its special ammo type cannot be found on the ground, and once all 245 rounds are used up, the player must discard the weapon.
As of Emergence, the Alternator comes fully kitted and maxxed out with all of these attachments.
|decreases recoil and hides flash|
|Increases amounts of rounds held per mag|
|allows better focus on target while ADS|
|shortens weapon switch transition length and reduces aim sway|
|adds a 1.4x damage multiplier to all bullets that hit shielded legends|
- Originally, the Alternator was known as the Hatchet, due to its resemblance to said tool. The concept art for the Alternator depicts a weapon that functions completely differently from the weapon present in Titanfall 2 today, with faster fire rate than the R-97 Compact SMG.
- The barrels actually push forwards while the Alternator is firing, implying that it may actually use a blow-forward mechanism.