<p>Ok, Respawn Entertainment made a good online multiplayer shooter game with rideable humanoid battle mechs with special abilities and cool weapons, and even given you the ability to double jump, running across the field, and even running and jumping on and off walls. Even given to hack these "Titan" machinations into either taking them down or stealing them for your own use, as well as having "Burn Cards" even though they are very limited, command fellow troops in tactical ways in combat, have humanoid non-Titan robots on the battlefield as well, the level environments and maps are very interesting and impressive that so much random exploration can be exploit here, and its quite that Respawn is trying to go for nonlinearity for every map in this game, and even created a marvelous universe for great use of exploration. But there are problems and flaws in the form of unintellectual A.I. for your allies and friendly troops (and quite possibly the enemy troops themselves), the variety becomes lacking, more people becoming more uninterested than usual, there's less players in the game (which they could've added in more players for the online multiplayer rather just have less), there's only three Titan mechs in the game (which its not even enough and could've at least added more), the competition becomes bland and dies off very quickly, the story campaign is short and disappointing (as if they didn't want to include the story campaign for some odd reason, to me, this game was pretty much better off without a story campaign, even though I really do enjoy single-player games, don't get me wrong), there aren't any hidden secrets and special gems to located and find, side-missions and backtracking are completely unnecessary (unless they're very helpful), even witnessing a level with space-faring battlecruisers and spacecraft battleships (whom are very well designed for the game) shooting at each other in the background which got me thinking, of there's a potential for low-gravity or zero-gravity battle maps taking place in the middle of the warring space battle between starships or even on moons (hopefully with randomized threats such as space bandits, outlaws, and ravaging space alien bugs and fauna that lives on these "said" moons), there is a reason why there's a space battle going on outside from the starship you're on before being deployed on the battlefield (and the starships themselves really do have a cool and unique design). Well all its not lost since this is Respawn's first game (made for both Xbox and PC) but kinda wished this game had a lot more elements, variety, tools, and the classical fun stuff seen since previous games of the older generation. I know that DLCs are being made (which its technically only two DLCs by the way) but its not even enough to remedy the problem, hopefully that the future installments (and possibly expansion packs) would have Respawn put in more work and effort into this series, making them a bit more plausible. New burn cards, new mobile abilities for players besides parkour for extra freedom reasons, new guns (and especially customizable guns that players can personally create and customize to their liking for gameplay value), new Titans with different abilities and attributes (as well as more Titans than less), enable players to create, customize, and pimp out their own personal Titan mechs for their own liking (i.e. different parts, paintjobs, and mix-and-match that's well-crafted and earned) and give them not just customizable ranged weapons but also giving the Titans melee weapons that also can be customizable for the players' liking and enabling them to forge their own unique Titans, additional players say for 10-on-10 or 16-on-16 (or 20-on-20 which its a bit too high), randomly placed power-ups, health packs, armor power-ups, better online and offline capabilities with a little more effort put into it, make TitanFall free-to-play with absolutely no Origin Tokens involved, smart pistol that needs to be both nerfed and improved, a better and somewhat an original story campaing with more mission levels of their own unique maps and additional side-missioms (something to complete in somewhat 10 or 14 hours rather than 2 or 4 hours) as means of exploring on what's going on in the TitanFall series and lore as well as freshing things out (with a little more effort put into it rather than shoved away), a HUD Status Bar displayment (Health/Lives, Armor Lifebar, Minimaps/Automaps, Motion Tracking, Player Capabilties, Game Progression (i.e. somewhat statistics, skills, and experience points), Stealthometer (in case players want to perform stealth kills/assassinations as well as sneak around throughout field combat), and Quest Arrows for story campaign missions), Level Design variety (which can be possible through Valve's Hammer Editor since Respawn is using their Source game engine), Advanced Skyboxing, Replay value through multiple character classes, alternate pathways, and unlockable content, more character customizations in a RPG-like fashion, specialized movements like bunny hopping, circle strafing/strafe-running, strafe-jumping, rocket jumping, dodge rolling/evasion, adding in King of the Hill, Capture the Flag, Deathmatch, Last Man Standing, Survival/Escalation, Alien Fauna Hunting and others for fun multiplayer reasons as innovated new game modes, matchmaking, private matches, private lobbies, clan support, group options, rematches, nonlinear gameplay, improved and well-crafted single-player mode with a way much better exposition that's very meaningful and less boring and dull, include alien fauna in the middle of gameplay, boss fights, more space battles and vehicular combat, New Game Plus, smarter A.I. for allies and enemies (and grunts), less gigabytes, more maps (bigger and better maps with more destructibility and chaotic destructible wreckage in the game), add in more robotic figures and machinations (like UAV Drones for an example) in gameplay for fun reasons, and so on etc. I hope the new TitanFall games will have a lot of upgrades, improvements, and things that fixes all the problematic issues the original TitanFall had, as well as not forcefully being rushed to the market. If its gonna compete with other shooter games.
</p><p>Heck if they can somewhat at least snaggle a bit of some ideas or get some inspirational quirks from the various gameplays of Shogo: Mobile Armor Division, Disruptor, Armored Core series, Metal Wolf Chaos, Call of Duty: Advanced Warfare, Battlefield 2142, Battlefield 3, Battlefield 4, Team Fortress 2, Tribes: Vengeance, Tribes: Ascend, Killzone: Shadow Fall, FireFall, Global Agenda, Tom Clancy's The Division, Ghost Recon: Future Soldiers, and Phantoms/Ghost Recon Online, F.E.A.R. series, Crysis 2, Crysis 3, Far Cry 3: Blood Dragon, Bulletstorm, Brink, Rise of the Triad (1995 & 2013), Black/Bodycount, Project: Snowblind, Iron Brigade/Trenched, Wolfenstein: The New Order, Star Wars: Battlefront 2, PlanetSide (and its 2012 remake/re-imagined "PlanetSide 2"), Halo 3, Halo: Reach, and Hawken in terms of gameplay and versatile variety
</p><p>If you want to know more about the situation,
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