Im back into titanfall 2 and im bored so im remaking a titan i made like 2 years ago
The "Arachnid" is an Experimental Stryder class titan designed for use in large battlefields
It features a unique 4-legged chassis with hidden spikes for climbing and wheels for high-speed maneuvers as well as having handlebars on the hind legs allowing pilots to grab on, as this titan can easily reach high speeds that pilots can't without effort
Because of this role, it lacks rodeo countermeasures and is very lightweight, this titan is as durable as a house of cards,
But to make up for this, arachnid has advanced shield generation technology aswell as the ability for advanced movement options
As it cannot dash, it instead has the ability to perform a rocket propelled "leap" launching onto either walls or high platforms arachnid
As mentioned, the arachnid "chassis" has the ability to climb using the spikes in its feet that can pierce concrete and are solid enough to keep its 27-ton weight in a viable firing position
Main weapon: wrist mounted, dual 50.cal submachine gun (basically an upscaled alternator)
Due to the titan's role, its weapon needed to be small enough as to where it wouldn't accidentally knock off or outright kill passengers
This weapon is very weak against enemy titan's but excels at eliminating lightly armored targets with high accuracy, rate of fire, and
Ammo capacity
Gameplay:
Health: 5000
Can have 2 layers of shield (granted that its been charged by a battery twice)
(if you rodeo on the hull with a battery it will deposit the battery, if you rodeo the legs, you keep it)
It takes time to switch between spikes feet and wheels, however this switch is sped up when airborne
(sprinting is wheels, hitting the electric smoke button initiates climbing mode, and walking initiates. well. walking)
Arachnid can walk faster than any titan can sprint and can even maintain momentum when walking back and forth
While spikes are down, you move and turn slower but can quickly transition onto walls and even leap from them (leaping from a wall doesn't cost or use a charge)
Using wheels allows Arachnid to get across a battlefield within a matter of seconds traveling at immense speeds, during this it has very bad handling and acceleration, being more akin to driving a car than a large mech
Most pilots who are give access to an "arachnid" are not only overqualified but have extensive records as each are not only expensive to make but are very easily broken
Titan kit changes:
Turbo engine only reduces leap CD by 25%
Counter ready provides allied pilots a 15% damage resistance Aswell as resupply them once every 20 seconds (per pilot)
Tactical 1: brachiate
Provides allied passengers 20% increased reload speed and infinite reserve ammo, while also creating a shield your legs from damage for 10 seconds
(shield has 1000 hp)
25 second cooldown (doesn't cooldown until the effect is over)
Tactical 2: sharp landing
You can only use this while on a wall or mid air, apon activation it instantly initiates spikes and raises its front and hind limbs, if you land on the ground you are stuck there for a second, but if you land on a titan deal 2.500 damage, and rodeo on them for a short time
(basically stops the target from doing damage to you but you can still be shot at)
You can end this early by pressing space and performing a leap for free
2.5 second cooldown
Tactical 3: catch
Arachnid passively has increased embark range, holding the command titan button will have him (if not nearby) make a path towards you and drive-by pick you up,
while operating arachnid using this will give you the option to throw passengers (if they agree to it first) far distances,
If the passenger lands on an enemy titan, the rodeo animation will be slightly sped up
This tactical has no cooldown
Core: empowered throw
Activating this core will have you plan a path for your trajectory,
And apon confirming it, arachnid will rip you out of the cockpit and super charge your shield giving you 20% damage resistance for 20 seconds and giving you outright immunity to electric smoke damage
(this is shown by having your pilot glow a bright red/blue depending on team)
Core is generated slowly by doing objectives and having passengers (because arachnid is basically helpless against titans)
The final stretch of this WALL OF TEXT
Arachnid kits
Heavy weaponry:
Heavily Increases weapon damage against titans but reduces fire rate and recoil control
Newton's law:
Increases melee damage based on speed (maximum of 2500)
(hitting a titan will send you in reverse by a quarter of the speed you were going)
Battery jockey:
Fully completing a rodeo from sharped landing will steal the battery from the titan you rodeoed
Having this kit prevents you from ending the rodeo early and you no longer leap of the target
Good pass:
Throwing allied pilots instantly refreshes their tactical, reloads their weapons and provides ammo to them, and if thrown to their titan, they will phase inside
Supercharge:
Increases the duration of buffs you apply by 50% and brachiate gives passengers a weaker a-wall that follows their aim
(a-wall has 600 health)
Your charges have been served, you are free to exit the prison